Discussion:
Could you write good char builds in D2 1.07 and D2exp 1.07?
(too old to reply)
Frodo
2003-12-06 19:36:53 UTC
Permalink
HCwest Pete Fella
2003-12-06 20:32:34 UTC
Permalink
Frodo wrote:

in 1.07 the Fire Wall Sorceress owned everything, (Max Fire wall, Max Fire
Mastery) Other skills are optional really. Gets boring but she owned the
world.
--
Pete

Comments on Hagi:

'Hagi has got a left foot like Brian Lara's bat' - DON HOWE

'Hagi could open a tin of beans with his left foot' - RAY CLEMENCE
Frodo
2003-12-07 12:32:50 UTC
Permalink
Post by HCwest Pete Fella
in 1.07 the Fire Wall Sorceress owned everything, (Max Fire wall, Max Fire
Mastery) Other skills are optional really. Gets boring but she owned the
world.
Is that expansion or non-expansion 1.07?
Was there a possibility to create a good spearazon or a necromancer?
HCwest Pete Fella
2003-12-07 13:45:57 UTC
Permalink
Post by Frodo
Post by HCwest Pete Fella
in 1.07 the Fire Wall Sorceress owned everything, (Max Fire wall,
Max Fire Mastery) Other skills are optional really. Gets boring but
she owned the world.
Is that expansion or non-expansion 1.07?
Was there a possibility to create a good spearazon or a necromancer?
Necromancers have been really quite crap up until 1.10

Spearazons from what i could tell have rarely been any good.

And expansion and non expansion in 1.07 use the same skills etc.... :) (just
non expansion doesn't include Sins or Druids)

Doesn't mean it's impossible to make a spearazon that's good, or a necro. :)
Try out some builds and see how fun / easy it is.
--
Pete

Comments on Hagi:

'Hagi has got a left foot like Brian Lara's bat' - DON HOWE

'Hagi could open a tin of beans with his left foot' - RAY CLEMENCE
Michael Vondung
2003-12-07 14:05:02 UTC
Permalink
On Sun, 07 Dec 2003 13:45:57 GMT, "HCwest Pete Fella"
Post by HCwest Pete Fella
Necromancers have been really quite crap up until 1.10
Except in 1.00, where they were the best class, due to CE scaling with
the numbers of players. Of course that's not all that meaningful for
SP, since there was no "players x" command in 1.00. That came with LOD
(I remember because I sold eleven pages about LOD to the German
"GameStar" magazine -- and they paid nicely; I was struggling for
material, so I was grateful for additions like "players x"). But on
the realms, Necromancers rocked hard in 1.00. That changed, though.

M.
HCwest Pete Fella
2003-12-07 15:01:11 UTC
Permalink
Post by Michael Vondung
On Sun, 07 Dec 2003 13:45:57 GMT, "HCwest Pete Fella"
Post by HCwest Pete Fella
Necromancers have been really quite crap up until 1.10
Except in 1.00, where they were the best class, due to CE scaling with
the numbers of players. Of course that's not all that meaningful for
SP, since there was no "players x" command in 1.00. That came with LOD
(I remember because I sold eleven pages about LOD to the German
"GameStar" magazine -- and they paid nicely; I was struggling for
material, so I was grateful for additions like "players x"). But on
the realms, Necromancers rocked hard in 1.00. That changed, though.
M.
yeah I did recall necro's once being good.

In fact my first "KING" was a necro. Which then became first baron or
whatever (when I went to HC). But I meant in 1.07 there was really not much
to choose from, but Sorc's were definitely the most powerful chars for a
large period of time.

Of course the EASIEST char to play is a bowazon.
--
Pete

Comments on Hagi:

'Hagi has got a left foot like Brian Lara's bat' - DON HOWE

'Hagi could open a tin of beans with his left foot' - RAY CLEMENCE
Frodo
2003-12-07 19:48:02 UTC
Permalink
Post by HCwest Pete Fella
And expansion and non expansion in 1.07 use the same skills etc.... :) (just
non expansion doesn't include Sins or Druids)
So practicly game is the same, except for hirelings for an example? I recall
that I somewhere heared that static field works better on non-exp.
Tony
2003-12-07 22:59:13 UTC
Permalink
Here's a basic rundown of 1.07.

In 1.07 Lord De Seis could spawn Cold, Fire, Lightning, Poison, and
Physical Immune. Thus making him a virtually unstoppable killing
machine. Lower resist would fix this, as it removed immunities back
then.

The sorcress and barbarian are the best classes to use.

Don't expect to farm Act Bosses for godly items, and don't expect a
1.07 Windforce. In order to get good items, find a weapon or armor
rack in Hell. Act 3 Lower Kurast is usually the quickest place.
Reroll your map until the weapon/armor rack is dropping the item type
you need. So if you need a Harlequin Crest, find an armor rack that
drops a Shako. Act Bosses are crap in 1.07, and farming racks are the
best ways to get good items. Racks in 1.07 tend to get 'stuck' on
that item, as long as you don't change your map.

Laying Of Hands has 50% fire absorb instead of fire resist, thus
making you virtually immune to all fire attacks, it is almost NEEDED
to take out baal. His attacks are VERY nasty in 1.07.

There are tons of crafting recipies that were taken out in 1.08. 1.07
still contains these, as when Lord of Destruction was released, they
had 1.08 ready for the realms.


Most Commonly Run Items

Arkaine's Valor (Balrog Skin) - +2 all skills, 1554 def, +2.5
vitality/per level, +2 life per level, 50% fire resist...
The Grandfather (Colossus Blade) - 150% ED, but +175 life and 25% life
and mana bonus
Harlequin Crest (Shako) - +2 all skill, 100% ED, +40% life, no PDR or
life/mana per clvl, 50% MF
Baranar's Star (Devil Star) - 1.5 vitality per level, no elemental
damage
Stormshield (Aegis) - The special item type makes it interesting, but
the mods on it are the same like in v1.09, and the Aegis has more str
req and less blocking..
Lightsabre (Elegant Blade) - 200% ED, 30% lightning absorb,
interesting item type
Wizardspike (Bone Knife) - 95% res all!
Hellslayer (Decapitator) - +2 vitality per level, 150% ED,
Indestructible, but the Enhanced max damage is less than in v1.09
Arreat's Face (Slayer Guard) - +2 barb skills, +0.5 max damage per
clvl, 15% target's defense (especially useful in PvP)
Vampire Gaze (Grim Helm) - 8% life and mana leech, 25% PDR, rest is
same
Valkyrie Wing (Winged Helm) - 30% IAS, faster cast, faster run/walk
Gerke's Sanctuary (Pavise) - +1 vitality per level etc.
Visceratuant (Defender) - +2 necro skills, +80 life
Saracen's Chance ammy - Prismatic Atma's Scarab...
String of Ears (Demonhide Sash) - fixed 8% LL, 15% PDR etc.
Herald of Zakarum (Gilded Shield) - Cannot be frozen, +damage!
Hellmouth (War Gauntlets) - Cannot be frozen, 20% IAS
Skullder's Ire (Russet Armor) - +30 vitality and perfect ED% along
with all the bonuses of the v1.09 one

From the set items, the most interesting ones are the Laying of Hands
(Bramble Mitts) for it's 50% fire absorb, the Mavina's Tenet (Sharskin
Belt) for it's 10-15% mana leech and 40% faster run/walk and the
Griswold's Honor (Vortex Shield) for it's random class-specific auto
mod ( Ed% +AR or resist all ). There is a section below in the guide
that explains how to get these uber items. IMPORTANT: The v1.07 Veil
of Steel (Spired Helm) does NOT have the +1.5 vitality per level
ingame( stupid Bliz...sigh...), so do not waste your time on such a
rack!


Lesser Crafting Recipes

Any Weapon + Jewel + Ort Rune + Perfect Sapphire -> Lesser Hitpower
Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Ruby -> Lesser Blood
Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Ruby -> Lesser Blood Gloves
Belt + Jewel + Nef + Perfect Ruby -> Lesser Blood Belt
Any Weapon + Jewel + Ort Rune + Perfect Ruby -> Lesser Blood Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Amethyst -> Lesser
Caster Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Amethyst -> Lesser Caster
Gloves
Plate Mail + Jewel + Ith Rune + Perfect Amethyst -> Lesser Caster Body
Breast Plate + Jewel + Ith + Perfect Emerald -> Lesser Safety Body
Any Weapon + Jewel + Ort Rune + Perfect Emerald -> Lesser Safety
Weapon

Greater Crafting Recipes

Vampirfang Belt + Jewel + Dol Rune + Perfect Sapphire -> Greater
Hitpower Belt
Any Weapon + Jewel + Fal + Perfect Sapphire -> Greater Hitpower Weapon
Mirrored Boots + Jewel + Sol + Perfect Ruby -> Greater Blood Boots
Vampirebone Gloves + Jewel + Shae Rune + Perfect Ruby -> Greater Blood
Gloves
Mithril Coil + Jewel + Dol Rune + Perfect Ruby -> Greater Blood Belt
Aegis + Jewel + Hel Rune + Perfect Ruby -> Greater Blood Shield
Kraken Shell + Jewel + Io Rune + Perfect Ruby -> Greater Blood Body
Any amulet + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Amulet
Any Ring + Jewel + Ko Rune + Perfect Ruby -> Greater Blood Ring
Any Weapon + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Weapon
Wyrmhide Boots + Jewel + Sol Rune + Perfect Amethyst -> Greater Caster
Boots
Vambraces + Jewel + Shae Rune + Perfect Amethyst -> Greater Caster
Gloves
Troll Belt + Jewel + Dol Rune + Perfect Amethyst -> Greater Caster
Belt
Luna + Jewel + Io Rune + Perfect Amethyst -> Greater Caster Shield
Hellforge Plate + Jewel + Io Rune + Perfect Amethyst -> Greater Caster
Body
Amy Amulet + Jewel + Lum Rune + Perfect Amethyst -> Greater Caster
Amulet
Any Ring + Jewel + Ko Rune + Perfect Amethyst -> Greater Caster Ring
Any Weapon + Jewel + Fal Rune + Perfect Amethyst -> Greater Caster
Weapon
Greater Hauberk + Jewel + Io Rune + Perfect Emerald -> Greater Safety
Body
Any Weapon + Jewel + Fal Rune + Perfect Emerald -> Greater Safety
Weapon

Note: all these recipes work in SP,you don't need a perfect gem to
execute any of these, any quality will do the job, and they don't have
to be magical, white ones will do the job. Greater craftings have
better preset mods, but since the rest of the affixes get picked
randomly, nothing guarantees that the outcome of a greater crafting
will be any better than a normal crafted item of that sort.


!!!!!!!!!!!!!!!!!!!You can also imbue crafted items!!!!!!!!!!!!!!!!!



In v1.07 you can get up to +40 max damage from a single grand charm,
on the Serrated g.ch. of Maiming. They have also very low clvl reqs,
so they will be the best friends of your untwinked "fighter" chars who
lack of a hurty weapon. Remember, these charms add their +damage to
that of the weapon, and their bonuses are multiplied by your skills,
stats, etc.
Resist all charms are equally great, too: the Shimmering prefix adds
up to 3-6% res all on a small charm, 7-13% res all on a large charm
and 14-20% res all on a grand charm...



Full Rejuvenation bug: With the following trick you will never run out
of full rejuves. You should get the Horadric Cube as soon as possible
and then cube 2 Full Rejuves. Now empty your belt, sell one of them,
and put the other in one of the slots of the lowest row of your belt.
Then hold down Shift and right click on the rejuve in the vendor's
shop. This will fill that column in your belt where you put your 2nd
big purple with other big purples. Now repeat this until your belt is
filled with them.



The area levels of some of the most popular "racked" areas: (Normal /
NM / Hell)

Countess' tower : 7 - 40 - 73
The Stony Tomb : 12 - 45 - 78
Tal Rasha's false tombs : 17 - 50 - 83
Lower Kurast : 22 - 55 - 88
Durance of Hate Lvl 2-3 : 25 - 58 - 91
The frozen caves : 29 - 62 - 95
Nihlathak's temple Level 1 : 33 - 66 - 99
Nihlathak's temple Level 2 : 34 - 67 - 100
Nihlathak's temple Level 3 : 36 - 69 - 102

Now the list of the rarity and qlvl of the "more interesting" item
types :

Armory (qlvl [qlvl of the unique] / rarity)
(sets have very low qlvl compared to their item type, that's why your
can't see their stats here)

Defender: 34 [36] / 1
Demonhide Sash: 36 [37] / 1
Gilded Shield: 40 [50] / 4
Slayer Guard: 43 [50] / 5
Russet Armor: 49 [50] / 1
Pavise : 50 [52] / 2
Winged Helm: 51 [52] / 2
War Gauntlets: 54 [55] / 3
Grim Helm: 50 [49] / 4
Diadem: 60 / 4
Shako: 65 [69] / 1
Bramble Mitts: 67 / 1
Vortex Shield: 67 / 5
Balrog Skin: 77 [85] / 1
Aegis: 78 [77] / 2
Corona: 81 / 2
Lacquered Plate: 84 / 3
Sacred Armor: 88 / 4

Weaponry

Bone Knife: 58 [69] / 1
Elegant Blade: 61 [66] / 1
Devil Star: 64 [70] / 1
Decapitator: 67 [71] / 1
Caduceus: 69 / 4
Mythical Sword: 72 / 1
Thunder Maul: 75 [91] / 1
Colossus Blade: 76 [85] / 4

Do not forget that the area level - 1 has to be higher than the qlvl
of the item type or the unique item (depends on which is higher) if
you want to get an item. So e.g. you cannot get The Cranium Basher
before hell act 5, since even in Durance 3 the racks drop ilvl 90
items. You may get a Thunder Maul rack, but that won't gift you with a
CB, with a triple durbility rare at best... And if the quote from
Hammerman is valid for v1.07, then I would also advise you to search
for a specific item type that has equal or higher rarity than the
act's number ( that is 1 for act 1, 2 for act 2 etc.).

And why have I dragged you through all this? Knowing and understanding
this is necessary. The basics of rack running is that you want the
rack to get the same seed value every time you run it, so it will drop
the same item type all the time. If you know how you have manipulated
the room seed when you got a "good" item type, then all you need to do
is mimicing your actions and the route you have followed in that
particular run.

First of all, you select an area where you want to do your rack runs.
The shorter it takes to get to the racks, the better is the map. There
are 3 popular areas:

1, Durance of Hate Lvl. 3 - Mephisto's Lair: There is one armor and
one weapon rack on the two sides of the level, behind the 2
super-unique council members. The racks have fixed locations, but the
Lvl 2 waypoint is randomly placed so it is not easy to get a map where
the wp is close to the entrance and the racks on Lvl 3 drop good item
types. Generally, you can get two different item combinations from
them, depending on which order you touch the racks at, armor->weapon
or weapon->armor

2, Lower Kurst - A wide-spreadly popular rack running area, because it
can have multiply racks on the same map. Testing all the different
routes takes alot of time, but it is usually worth it. The
combinations can be endless, just a typical one: if I want to get a
Balrog Skin 100% of the times, I need to run around the WP, then run
past a house - not too far from it - and then follow a slightly curved
path that leads to a lonely rack in the middle of the jungle. Voilá, I
have a Balrog Skin drop!

3, Halls of Pain - Nihlatak's temple, Lvl 2: You should activate the
waypoint for this one. You can have 5 different map variations here,
two of which are great rack running maps with the proper item types.
Don't forget to try each different routes twice, changing the order at
which you click on the two racks next to each other.

If you know how to manipulate the room seed, then you can try dozens
of different routes in these areas, and it won't take you long to get
a desired item type(s).

Some of us has experienced - mainly in Nihlatak lair - that sometimes,
if you have multiply copies of the same rack type in the same area,
then their drops are connected to each other. They frequently drop
similar qlvl items - Balrog Skin & Hellforge Plate, Caduceus &
Mythical Sword etc.

I have also noticed that sometimes the very same item combos may
appear in different areas and different games with the same map seed,
but I am not sure how that can happen - maybe not only the game seed,
but also the room seed of the area where you last quitted the game is
saved with your character?



- +Skill items don't work on mercenaries. This means that you cannot
increase the strenght of their auras, or you cannot exploit the
lightning hose rogue bug.
- Life leech doesn't work with mercenaries
- Act2 mercenaries switch between 2 auras that fit to their mentality
- offensive, defensive, combat - and which are available on normal and
NM in v1.09. So an offensive merc switches between Might and Blessed
Aim etc. The Holy Freeze aura doesn't work.
- Act 5 mercenaries seem to have a strange feature, - bug? - at least
at higher levels: no matter how much damage they take, they fully
regenerate in 2-3 seconds! They can serve as excellent tanks.
- You can hire higher level merc than you, mainly in hell.
- If a merc is lower level than you, they level up VERY quickly: in
the proper area they can gain level twice a minute...
- Corpse Spitter bug: In act 4, if your merc dies nearby a corpse
spitter, due to a bug the monster may eat his/her corpse what destroys
the poor fellow permanenly! If you try to ressurect the merc, you get
the "Cannot complete that request" message. All of its gera is
permanently lost as well!
- Act bosses have hugh damage multipliers versus mercs, and not only
their phyisical attacks, but their spells as well, This leads to
instant death for a merc with 900 HP by Mephisto's "mighty" Charged
Bolt spell... Btw, this spell is _indeed_ a hurty one, it seems that
Mephisto was weakened, too, in later patches.




Class-specific character build tips

Since most of the v1.07 players have started playing v1.07 for MF'ing
purposes, I will give advices on how to build the 2 most popular MF'er
classes, the barbarian and the sorceress.

1.] Barbarians

- Find Item -The skill that makes them the most popular MF'er class in
v1.09 - is much less useful in v1.07, since it's not monsters who drop
the best uniques/sets. Find Item is a very useful skill to use on the
Hell Council and you can get many crafting ingredients - jewels, gems,
runes - this way. It can be a good way for charm hunting as well.

- Masteries and Battle Cries - The lack of good twinked gear can lead
to serious problems - low resists, low life etc. - but the brabarian
has many nice built-in skills for solving these problems. Battle
Orders, Natural Resistance etc.

- Whirlwind - After the good, ol' classic days this skill good nerfed
badly in v1.07. It is now weapon speed dependant, much like in v1.09,
with the same breakpoints. It is important to mention that %chance to
cast items work with WW - unlike in v1.09 - but due to a bug, upon
triggering some kind of effect with WW, the barbarian stops his
WW'ing. NOTE: according to the patch.txt file in v1.07 WW doesn't
alternate between 2 weapons when using two-weapon style!

- Berserk - Monsters have global physical resistance from NM act 1, so
the magic damage of this skill can be pretty useful. However,
according to a recent discovery it is best keept at Lvl 1, because it
is bugged in that way that makes it greatly increase your barbarian's
defense instead of dropping it to 50% of the original DR that way
thought to be the real bug with Berserk...

- Barbarians can be great rack runners, as they have their passive
speed-enhancing skill, Increased Speed. At higher slvls, however, it
is diminishing, so you'd better keep it at Level 5-8 and invest your
hard-earned skill points elsewhere.

2.] Sorceress

She is probably the most popular rack runner char out there. She is
not equipment dependant (ideal untwinked char) and Teleport is easily
the most useful skill for rack runners.
It is good to know that:

- Cold Mastery pierces the Cold IMMUNITY of the monsters! So with
maxed Cold Mastery you can cruise through the entire game with only
Frozen Orb!

- Static Field has no caps. You can take any monsters in the game on
every difficulty to sliver with it...

- Unique items with Piercing Attack increase the piercing % of your
Cold Mastery. That's why the The Demon Machine (Chu-ko-no) is probably
the best sorceress weapon in v1.07: the 66% pierce and 50% mana bonus
is awesome.

- Lower Resistance can break any kind of elemental immunities, and it
can be very helpful vs certain monsters (like Lord de Seis). You can
shop for wands with LR charges.







I Hope This Was Of Some Help... If You Have Any Questions Just Ask.
CymTyr
2003-12-07 23:09:19 UTC
Permalink
Fantastic display of 1.07 information... This is a very good post. :)
Post by Tony
Here's a basic rundown of 1.07.
In 1.07 Lord De Seis could spawn Cold, Fire, Lightning, Poison, and
Physical Immune. Thus making him a virtually unstoppable killing
machine. Lower resist would fix this, as it removed immunities back
then.
The sorcress and barbarian are the best classes to use.
Don't expect to farm Act Bosses for godly items, and don't expect a
1.07 Windforce. In order to get good items, find a weapon or armor
rack in Hell. Act 3 Lower Kurast is usually the quickest place.
Reroll your map until the weapon/armor rack is dropping the item type
you need. So if you need a Harlequin Crest, find an armor rack that
drops a Shako. Act Bosses are crap in 1.07, and farming racks are the
best ways to get good items. Racks in 1.07 tend to get 'stuck' on
that item, as long as you don't change your map.
Laying Of Hands has 50% fire absorb instead of fire resist, thus
making you virtually immune to all fire attacks, it is almost NEEDED
to take out baal. His attacks are VERY nasty in 1.07.
There are tons of crafting recipies that were taken out in 1.08. 1.07
still contains these, as when Lord of Destruction was released, they
had 1.08 ready for the realms.
Most Commonly Run Items
Arkaine's Valor (Balrog Skin) - +2 all skills, 1554 def, +2.5
vitality/per level, +2 life per level, 50% fire resist...
The Grandfather (Colossus Blade) - 150% ED, but +175 life and 25% life
and mana bonus
Harlequin Crest (Shako) - +2 all skill, 100% ED, +40% life, no PDR or
life/mana per clvl, 50% MF
Baranar's Star (Devil Star) - 1.5 vitality per level, no elemental
damage
Stormshield (Aegis) - The special item type makes it interesting, but
the mods on it are the same like in v1.09, and the Aegis has more str
req and less blocking..
Lightsabre (Elegant Blade) - 200% ED, 30% lightning absorb,
interesting item type
Wizardspike (Bone Knife) - 95% res all!
Hellslayer (Decapitator) - +2 vitality per level, 150% ED,
Indestructible, but the Enhanced max damage is less than in v1.09
Arreat's Face (Slayer Guard) - +2 barb skills, +0.5 max damage per
clvl, 15% target's defense (especially useful in PvP)
Vampire Gaze (Grim Helm) - 8% life and mana leech, 25% PDR, rest is
same
Valkyrie Wing (Winged Helm) - 30% IAS, faster cast, faster run/walk
Gerke's Sanctuary (Pavise) - +1 vitality per level etc.
Visceratuant (Defender) - +2 necro skills, +80 life
Saracen's Chance ammy - Prismatic Atma's Scarab...
String of Ears (Demonhide Sash) - fixed 8% LL, 15% PDR etc.
Herald of Zakarum (Gilded Shield) - Cannot be frozen, +damage!
Hellmouth (War Gauntlets) - Cannot be frozen, 20% IAS
Skullder's Ire (Russet Armor) - +30 vitality and perfect ED% along
with all the bonuses of the v1.09 one
From the set items, the most interesting ones are the Laying of Hands
(Bramble Mitts) for it's 50% fire absorb, the Mavina's Tenet (Sharskin
Belt) for it's 10-15% mana leech and 40% faster run/walk and the
Griswold's Honor (Vortex Shield) for it's random class-specific auto
mod ( Ed% +AR or resist all ). There is a section below in the guide
that explains how to get these uber items. IMPORTANT: The v1.07 Veil
of Steel (Spired Helm) does NOT have the +1.5 vitality per level
ingame( stupid Bliz...sigh...), so do not waste your time on such a
rack!
Lesser Crafting Recipes
Any Weapon + Jewel + Ort Rune + Perfect Sapphire -> Lesser Hitpower
Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Ruby -> Lesser Blood
Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Ruby -> Lesser Blood Gloves
Belt + Jewel + Nef + Perfect Ruby -> Lesser Blood Belt
Any Weapon + Jewel + Ort Rune + Perfect Ruby -> Lesser Blood Weapon
Light Plated Boots + Jewel + Eld Rune + Perfect Amethyst -> Lesser
Caster Boots
Heavy Gloves + Jewel + Tir Rune + Perfect Amethyst -> Lesser Caster
Gloves
Plate Mail + Jewel + Ith Rune + Perfect Amethyst -> Lesser Caster Body
Breast Plate + Jewel + Ith + Perfect Emerald -> Lesser Safety Body
Any Weapon + Jewel + Ort Rune + Perfect Emerald -> Lesser Safety
Weapon
Greater Crafting Recipes
Vampirfang Belt + Jewel + Dol Rune + Perfect Sapphire -> Greater
Hitpower Belt
Any Weapon + Jewel + Fal + Perfect Sapphire -> Greater Hitpower Weapon
Mirrored Boots + Jewel + Sol + Perfect Ruby -> Greater Blood Boots
Vampirebone Gloves + Jewel + Shae Rune + Perfect Ruby -> Greater Blood
Gloves
Mithril Coil + Jewel + Dol Rune + Perfect Ruby -> Greater Blood Belt
Aegis + Jewel + Hel Rune + Perfect Ruby -> Greater Blood Shield
Kraken Shell + Jewel + Io Rune + Perfect Ruby -> Greater Blood Body
Any amulet + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Amulet
Any Ring + Jewel + Ko Rune + Perfect Ruby -> Greater Blood Ring
Any Weapon + Jewel + Lum Rune + Perfect Ruby -> Greater Blood Weapon
Wyrmhide Boots + Jewel + Sol Rune + Perfect Amethyst -> Greater Caster
Boots
Vambraces + Jewel + Shae Rune + Perfect Amethyst -> Greater Caster
Gloves
Troll Belt + Jewel + Dol Rune + Perfect Amethyst -> Greater Caster
Belt
Luna + Jewel + Io Rune + Perfect Amethyst -> Greater Caster Shield
Hellforge Plate + Jewel + Io Rune + Perfect Amethyst -> Greater Caster
Body
Amy Amulet + Jewel + Lum Rune + Perfect Amethyst -> Greater Caster
Amulet
Any Ring + Jewel + Ko Rune + Perfect Amethyst -> Greater Caster Ring
Any Weapon + Jewel + Fal Rune + Perfect Amethyst -> Greater Caster
Weapon
Greater Hauberk + Jewel + Io Rune + Perfect Emerald -> Greater Safety
Body
Any Weapon + Jewel + Fal Rune + Perfect Emerald -> Greater Safety
Weapon
Note: all these recipes work in SP,you don't need a perfect gem to
execute any of these, any quality will do the job, and they don't have
to be magical, white ones will do the job. Greater craftings have
better preset mods, but since the rest of the affixes get picked
randomly, nothing guarantees that the outcome of a greater crafting
will be any better than a normal crafted item of that sort.
!!!!!!!!!!!!!!!!!!!You can also imbue crafted items!!!!!!!!!!!!!!!!!
In v1.07 you can get up to +40 max damage from a single grand charm,
on the Serrated g.ch. of Maiming. They have also very low clvl reqs,
so they will be the best friends of your untwinked "fighter" chars who
lack of a hurty weapon. Remember, these charms add their +damage to
that of the weapon, and their bonuses are multiplied by your skills,
stats, etc.
Resist all charms are equally great, too: the Shimmering prefix adds
up to 3-6% res all on a small charm, 7-13% res all on a large charm
and 14-20% res all on a grand charm...
Full Rejuvenation bug: With the following trick you will never run out
of full rejuves. You should get the Horadric Cube as soon as possible
and then cube 2 Full Rejuves. Now empty your belt, sell one of them,
and put the other in one of the slots of the lowest row of your belt.
Then hold down Shift and right click on the rejuve in the vendor's
shop. This will fill that column in your belt where you put your 2nd
big purple with other big purples. Now repeat this until your belt is
filled with them.
The area levels of some of the most popular "racked" areas: (Normal /
NM / Hell)
Countess' tower : 7 - 40 - 73
The Stony Tomb : 12 - 45 - 78
Tal Rasha's false tombs : 17 - 50 - 83
Lower Kurast : 22 - 55 - 88
Durance of Hate Lvl 2-3 : 25 - 58 - 91
The frozen caves : 29 - 62 - 95
Nihlathak's temple Level 1 : 33 - 66 - 99
Nihlathak's temple Level 2 : 34 - 67 - 100
Nihlathak's temple Level 3 : 36 - 69 - 102
Now the list of the rarity and qlvl of the "more interesting" item
Armory (qlvl [qlvl of the unique] / rarity)
(sets have very low qlvl compared to their item type, that's why your
can't see their stats here)
Defender: 34 [36] / 1
Demonhide Sash: 36 [37] / 1
Gilded Shield: 40 [50] / 4
Slayer Guard: 43 [50] / 5
Russet Armor: 49 [50] / 1
Pavise : 50 [52] / 2
Winged Helm: 51 [52] / 2
War Gauntlets: 54 [55] / 3
Grim Helm: 50 [49] / 4
Diadem: 60 / 4
Shako: 65 [69] / 1
Bramble Mitts: 67 / 1
ortex Shield: 67 / 5
Balrog Skin: 77 [85] / 1
Aegis: 78 [77] / 2
Corona: 81 / 2
Lacquered Plate: 84 / 3
Sacred Armor: 88 / 4
Weaponry
Bone Knife: 58 [69] / 1
Elegant Blade: 61 [66] / 1
Devil Star: 64 [70] / 1
Decapitator: 67 [71] / 1
Caduceus: 69 / 4
Mythical Sword: 72 / 1
Thunder Maul: 75 [91] / 1
Colossus Blade: 76 [85] / 4
Do not forget that the area level - 1 has to be higher than the qlvl
of the item type or the unique item (depends on which is higher) if
you want to get an item. So e.g. you cannot get The Cranium Basher
before hell act 5, since even in Durance 3 the racks drop ilvl 90
items. You may get a Thunder Maul rack, but that won't gift you with a
CB, with a triple durbility rare at best... And if the quote from
Hammerman is valid for v1.07, then I would also advise you to search
for a specific item type that has equal or higher rarity than the
act's number ( that is 1 for act 1, 2 for act 2 etc.).
And why have I dragged you through all this? Knowing and understanding
this is necessary. The basics of rack running is that you want the
rack to get the same seed value every time you run it, so it will drop
the same item type all the time. If you know how you have manipulated
the room seed when you got a "good" item type, then all you need to do
is mimicing your actions and the route you have followed in that
particular run.
First of all, you select an area where you want to do your rack runs.
The shorter it takes to get to the racks, the better is the map. There
1, Durance of Hate Lvl. 3 - Mephisto's Lair: There is one armor and
one weapon rack on the two sides of the level, behind the 2
super-unique council members. The racks have fixed locations, but the
Lvl 2 waypoint is randomly placed so it is not easy to get a map where
the wp is close to the entrance and the racks on Lvl 3 drop good item
types. Generally, you can get two different item combinations from
them, depending on which order you touch the racks at, armor->weapon
or weapon->armor
2, Lower Kurst - A wide-spreadly popular rack running area, because it
can have multiply racks on the same map. Testing all the different
routes takes alot of time, but it is usually worth it. The
combinations can be endless, just a typical one: if I want to get a
Balrog Skin 100% of the times, I need to run around the WP, then run
past a house - not too far from it - and then follow a slightly curved
path that leads to a lonely rack in the middle of the jungle. Voilá, I
have a Balrog Skin drop!
3, Halls of Pain - Nihlatak's temple, Lvl 2: You should activate the
waypoint for this one. You can have 5 different map variations here,
two of which are great rack running maps with the proper item types.
Don't forget to try each different routes twice, changing the order at
which you click on the two racks next to each other.
If you know how to manipulate the room seed, then you can try dozens
of different routes in these areas, and it won't take you long to get
a desired item type(s).
Some of us has experienced - mainly in Nihlatak lair - that sometimes,
if you have multiply copies of the same rack type in the same area,
then their drops are connected to each other. They frequently drop
similar qlvl items - Balrog Skin & Hellforge Plate, Caduceus &
Mythical Sword etc.
I have also noticed that sometimes the very same item combos may
appear in different areas and different games with the same map seed,
but I am not sure how that can happen - maybe not only the game seed,
but also the room seed of the area where you last quitted the game is
saved with your character?
- +Skill items don't work on mercenaries. This means that you cannot
increase the strenght of their auras, or you cannot exploit the
lightning hose rogue bug.
- Life leech doesn't work with mercenaries
- Act2 mercenaries switch between 2 auras that fit to their mentality
- offensive, defensive, combat - and which are available on normal and
NM in v1.09. So an offensive merc switches between Might and Blessed
Aim etc. The Holy Freeze aura doesn't work.
- Act 5 mercenaries seem to have a strange feature, - bug? - at least
at higher levels: no matter how much damage they take, they fully
regenerate in 2-3 seconds! They can serve as excellent tanks.
- You can hire higher level merc than you, mainly in hell.
- If a merc is lower level than you, they level up VERY quickly: in
the proper area they can gain level twice a minute...
- Corpse Spitter bug: In act 4, if your merc dies nearby a corpse
spitter, due to a bug the monster may eat his/her corpse what destroys
the poor fellow permanenly! If you try to ressurect the merc, you get
the "Cannot complete that request" message. All of its gera is
permanently lost as well!
- Act bosses have hugh damage multipliers versus mercs, and not only
their phyisical attacks, but their spells as well, This leads to
instant death for a merc with 900 HP by Mephisto's "mighty" Charged
Bolt spell... Btw, this spell is _indeed_ a hurty one, it seems that
Mephisto was weakened, too, in later patches.
Class-specific character build tips
Since most of the v1.07 players have started playing v1.07 for MF'ing
purposes, I will give advices on how to build the 2 most popular MF'er
classes, the barbarian and the sorceress.
1.] Barbarians
- Find Item -The skill that makes them the most popular MF'er class in
v1.09 - is much less useful in v1.07, since it's not monsters who drop
the best uniques/sets. Find Item is a very useful skill to use on the
Hell Council and you can get many crafting ingredients - jewels, gems,
runes - this way. It can be a good way for charm hunting as well.
- Masteries and Battle Cries - The lack of good twinked gear can lead
to serious problems - low resists, low life etc. - but the brabarian
has many nice built-in skills for solving these problems. Battle
Orders, Natural Resistance etc.
- Whirlwind - After the good, ol' classic days this skill good nerfed
badly in v1.07. It is now weapon speed dependant, much like in v1.09,
with the same breakpoints. It is important to mention that %chance to
cast items work with WW - unlike in v1.09 - but due to a bug, upon
triggering some kind of effect with WW, the barbarian stops his
WW'ing. NOTE: according to the patch.txt file in v1.07 WW doesn't
alternate between 2 weapons when using two-weapon style!
- Berserk - Monsters have global physical resistance from NM act 1, so
the magic damage of this skill can be pretty useful. However,
according to a recent discovery it is best keept at Lvl 1, because it
is bugged in that way that makes it greatly increase your barbarian's
defense instead of dropping it to 50% of the original DR that way
thought to be the real bug with Berserk...
- Barbarians can be great rack runners, as they have their passive
speed-enhancing skill, Increased Speed. At higher slvls, however, it
is diminishing, so you'd better keep it at Level 5-8 and invest your
hard-earned skill points elsewhere.
2.] Sorceress
She is probably the most popular rack runner char out there. She is
not equipment dependant (ideal untwinked char) and Teleport is easily
the most useful skill for rack runners.
- Cold Mastery pierces the Cold IMMUNITY of the monsters! So with
maxed Cold Mastery you can cruise through the entire game with only
Frozen Orb!
- Static Field has no caps. You can take any monsters in the game on
every difficulty to sliver with it...
- Unique items with Piercing Attack increase the piercing % of your
Cold Mastery. That's why the The Demon Machine (Chu-ko-no) is probably
the best sorceress weapon in v1.07: the 66% pierce and 50% mana bonus
is awesome.
- Lower Resistance can break any kind of elemental immunities, and it
can be very helpful vs certain monsters (like Lord de Seis). You can
shop for wands with LR charges.
I Hope This Was Of Some Help... If You Have Any Questions Just Ask.
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