Discussion:
King Leoric's Arm - how do I get out of bone prison?
(too old to reply)
Mr. Funman
2004-02-02 06:03:27 UTC
Permalink
I know this falls into the category of looking a gift horse in the
mouth...

Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...

One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.

How do I get rid of the bone prison? Or is this not really a problem
for some reason?

Thanks in advance?
geo
2004-02-02 06:39:35 UTC
Permalink
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
*laughs* Sorry, not intended to annoy, I just couldn't help it, when I
spit my soda all over my monitor ;-)

geo (whose funny bone just got seriously tickled)
Brian Brunner
2004-02-02 23:32:30 UTC
Permalink
Post by geo
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
*laughs* Sorry, not intended to annoy, I just couldn't help it, when I
spit my soda all over my monitor ;-)
geo (whose funny bone just got seriously tickled)
So this the "Arm Of King Leoric's Jester" that has a chance to cast
funny bone wall?

The way out is to TP to town and wait out the wall (it is low level and
won't live long), or an item with charges to teleport on it, or IM the
carver and drink healing potions and bone-spear the bastage.

I haven't tried to 'attract' on the bone wall and let him hack at that
to free you whilst you bone spear his backside, but I'd bet you can only
attract monsters to monsters, and your bone wall is not a monster.
Confusion on the carver will give you a 50% chance that he'll attack the
bone wall rather than you, casting Clay Golem at your own feet gives the
carver a 2/3 chance of attacking something other than you.

Now: when you step into fire and *that* triggers the bone wall, you
gotta teleport or tp, and you just might be stuck in 'stun lock'... in
which case the response is ALT+F4 and start a new game.
--
USEast SC: Claransa, Mudstomper.
USEast HC: Rockstomper
USWest SC: Mudstomper
USEast HC Ladder: Dirtstomper
Europe HC Ladder: Dirtstomper
Zamboni
2004-02-03 00:15:49 UTC
Permalink
Post by Brian Brunner
So this the "Arm Of King Leoric's Jester" that has a chance to cast
funny bone wall?
The way out is to TP to town and wait out the wall (it is low level and
won't live long), or an item with charges to teleport on it, or IM the
carver and drink healing potions and bone-spear the bastage.
And if the game gods are really annoyed at you, the portal will appear
*outside* the Prison.
--
Zamboni
Darrel Hoffman
2004-02-03 02:49:32 UTC
Permalink
Post by Zamboni
Post by Brian Brunner
So this the "Arm Of King Leoric's Jester" that has a chance to cast
funny bone wall?
The way out is to TP to town and wait out the wall (it is low level and
won't live long), or an item with charges to teleport on it, or IM the
carver and drink healing potions and bone-spear the bastage.
And if the game gods are really annoyed at you, the portal will appear
*outside* the Prison.
Oy. Reminds me of a time I got stuck in a corner in one of those small
rooms in the Act II tombs that has an angled wall and a couple of rats'
nests in it. If you go right in between the angle and one of the nests, you
simply can't get out. The TP always appears too far away to reach. It's a
good thing I was playing a Barb so I could Leap out, though it took me a
while to figure that out. (I don't have Leap or Leap Attack hotkeyed, so I
had to select it manually.) A Sorc could Teleport out, of course, as could
anyone with an item that has Teleport charges. An Assassin could Dragon
Flight if there happened to be any living monsters around, or maybe use that
Shadow-Dragon Flight trick. (have Unsummon on 1 button and Dragon Flight on
the other and you can teleport to your Shadow. Or at least you could in
1.09...) Any other character would be screwed. I'm surprised they haven't
fixed this yet...

Darrel Hoffman - Lvl 26+2 Game Guru
(At least you can't get trapped by your minions at your stash anymore...)
El Castor
2004-02-02 06:41:37 UTC
Permalink
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
Answer: Trade the thing to some poor unsuspecting fool and get a Carin
Shard. There are lots of ways to get pluses to summoning -- like a +3
Summoning amulet and/or a + 3 Summoning circlet. My mf Necro has both,
but seldom uses them, because, except for special occasions, the extra
skeletons or revives are not that big a deal. If you can kill Baal in
Hell and the Clone without the Arm, and I guarantee you can, then you
really don't need to put up with the hassle of getting fried or
dismembered in a little prison of your own doing. (-8

Jeff
Particle Man
2004-02-02 07:04:40 UTC
Permalink
Post by El Castor
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
Answer: Trade the thing to some poor unsuspecting fool and get a Carin
Shard. There are lots of ways to get pluses to summoning -- like a +3
Summoning amulet and/or a + 3 Summoning circlet. My mf Necro has both,
but seldom uses them, because, except for special occasions, the extra
skeletons or revives are not that big a deal. If you can kill Baal in
Hell and the Clone without the Arm, and I guarantee you can, then you
really don't need to put up with the hassle of getting fried or
dismembered in a little prison of your own doing. (-8
Jeff
? What level are these good-enough skeletons of yours? Mine are 31/31
and still would be nice to have more, I dunno how they'll do against
hell D and B. Arm gives you +2 more to the appropriate skills than
Carin Shard. If you could teleport out of the bone prison it would seem
to me to be worth it. Just not for say, HC.
El Castor
2004-02-02 08:59:46 UTC
Permalink
Post by Particle Man
Post by El Castor
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
Answer: Trade the thing to some poor unsuspecting fool and get a Carin
Shard. There are lots of ways to get pluses to summoning -- like a +3
Summoning amulet and/or a + 3 Summoning circlet. My mf Necro has both,
but seldom uses them, because, except for special occasions, the extra
skeletons or revives are not that big a deal. If you can kill Baal in
Hell and the Clone without the Arm, and I guarantee you can, then you
really don't need to put up with the hassle of getting fried or
dismembered in a little prison of your own doing. (-8
Jeff
? What level are these good-enough skeletons of yours? Mine are 31/31
and still would be nice to have more, I dunno how they'll do against
hell D and B. Arm gives you +2 more to the appropriate skills than
Carin Shard. If you could teleport out of the bone prison it would seem
to me to be worth it. Just not for say, HC.
I do the Hell Pit switched to a Gull dagger and Rhyme shield, with
skeletons at +25. Ancients Way and the Crystalline Passage, I switch
back to the Carin Shard with a Shako, mf amulet, mf rings, belt, and
amulet, Trangs armor, Homunculus, and the Annihilus charm. That gives
me 30 in skeletons. Wearing a + 3 amulet and substituting a +3 Circlet
for the Shako, I can get skeletons up to lvl 34, with 69% in summon
resists, some semi-useless Mages, and 15 Revives. I've also invested a
few points in Bone Spirit, which comes in handy sometimes. In my
safest arrangement, I use a Gaze, string of ears, +1 Summoning and
Resists ammy. I killed the Clone with something like that, plus a
Dwarf Star. I can't say the Clone or Baal were easy, but I did them.
The secret to killing the Clone (at least for me) was an Act 2 Might
Merc with a Crushing Blow weapon. The skeletons and revives didn't do
anything but occupy his time while the Merc stuck him with a Hone
Sundan and I fed the Merc potions.

Works for me. My Necro (lvl 88) is usually in a hurry and is always
getting hit by something. That Bone Prison would drive me nuts, and
for what? A couple of points in Summoning Skills? Doesn't seem worth
the trouble. As for the teleporting, well you've got to have a piece
of equipment that supports that. That probably means giving up
something else you'd rather be using -- which kind of cuts into the
advantage of the Arm.

Jeff
Particle Man
2004-02-02 06:43:04 UTC
Permalink
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
Can you teleport out? Most skelli necros want teleport anyway. I plan
to use a teleport amulet on mine, since I don't cheat or trade for dupes
and thus will likely never ever have an enigma. Come to think of it I
suppose I could put that Naj's staff on weapon switch. Hmm. Anyway I
haven't found leo's arm yet in 1.10 ladder (though I watched it drop and
get snatched in a baal run) so I don't have this particular problem yet.
Gundemarie Scholz
2004-02-02 07:18:31 UTC
Permalink
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
It can be dangerous if you should get trapped with a nasty monster
snuggling up to you.

Try to get an item with teleport charges, either amulet or circlet for
constant use, or Spellsteel or Naj's Puzzler on the weapon switch.
Hacksaw
2004-02-02 08:42:19 UTC
Permalink
Post by Mr. Funman
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Teleport is a popular choice.

I'm not using any items with teleport charges so I usually either kill
whatever is in there with me by hitting it with bone spirits or I cast a TP
and walk out that way.


--- Hacksaw
Jack Hollis
2004-02-02 15:56:01 UTC
Permalink
Post by Hacksaw
Teleport is a popular choice.
I'm not using any items with teleport charges so I usually either kill
whatever is in there with me by hitting it with bone spirits or I cast a TP
and walk out that way.
Another strategy is to use terror on whatever you're trapped with
until you can eascape. I usually have terror hot keyed anyway just in
case.

Personally I like the Arm and use it all the time. If it didn't cast
BP it would be the perfect 1.10 Necro wand. Nevertheless if you keep
away from monsters, which is a good idea, the BP problem rarely
happens. Also, if you're moving when BP is cast, you wont get
trapped.
Starkey
2004-02-02 09:31:30 UTC
Permalink
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
I had that wand but was getting bad when i was getting trapped doing
hell baal runs in HC so i changed to a blackhand key i love it
socketed it with a 14 resist jewel nice mods

+50 to Life
20% Damgage Taken Goes To Mana
Fire Resist +37%
+2 to Necromancer Skill Levels
-2 to Light Radius
30% Faster Cast Rate
Level13 Grim Ward (30 Charges)
+1 To Curses (Necromancer Only)
+150% Damage to Undead
Bingain
2004-02-02 18:53:38 UTC
Permalink
I'd say:

Arm - best SC necro wand.

Blackhand key - best partying necro's wand (curses are usually more
useful/helpful in party).

Carin Shard - best solo HC necro's wand (has best overall stats esp the life
and mana).


Bing
Post by Starkey
Post by Mr. Funman
I know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
I had that wand but was getting bad when i was getting trapped doing
hell baal runs in HC so i changed to a blackhand key i love it
socketed it with a 14 resist jewel nice mods
+50 to Life
20% Damgage Taken Goes To Mana
Fire Resist +37%
+2 to Necromancer Skill Levels
-2 to Light Radius
30% Faster Cast Rate
Level13 Grim Ward (30 Charges)
+1 To Curses (Necromancer Only)
+150% Damage to Undead
Jack Hollis
2004-02-03 16:17:21 UTC
Permalink
Post by Bingain
Arm - best SC necro wand.
Blackhand key - best partying necro's wand (curses are usually more
useful/helpful in party).
Carin Shard - best solo HC necro's wand (has best overall stats esp the life
and mana).
Bing
Hard to argue with this. Especially a HC player staying far clear of
an Arm. Even the most skillful player will eventually get trapped and
if you're trapped with an unusually nasty monster, you may not have
time to use teleport or terror.

However, for a SC player the occasional inconvenience of being
trapped, or even dying, is well worth the advantage of the Arm.

I've started my first 1.10 Skelly Necro and they are absolutely
awesome. He's lvl 69 doing Act 3 Hell and he clears out areas like
I'm in an 8 player game. He has 13 Skells, 6 Mages and 13 Revives, a
FG and a Thorns Merc. Duriel lasted about 5 seconds.

I sacrificed my Merc and took a test run with just Mages and with LR
they do quite a bit of damage. Basically, they're worth having
around.

I know the Blizzard wanted to encourage people to play Necros because
they were the least popular character, but they went too far. Even in
1.09, Necros were very powerful if you knew what you were doing. Now
they're way overpowered. Still, I'm having fun with him. I always
liked Necros and in one way, they have improved. In 1.09 there was
little reason to take a Necro beyond lvl 70-75 or so. Basically, they
were built by then and additional skill points didn't add very much.

Now, there are things to do because in 1.09 Skells only got one point.
Now 20 points in Skells leaves you things to do after lvl 70.
Bingain
2004-02-03 16:56:09 UTC
Permalink
The following incident made me determined to stay away from Arm in HC:

My lvl 83 bowazon was in a baal run in Thone when a player got slain by a
Deathlord boss pack. Everyone started running back towards the staircase.
I got caught. One hit, one purple pot. Two hits, RIP. There's not enough
time to even press Alt-F4, not to mention open a TP and sneak in.

It's okay if you're trapped in a prison with a fallen, or better yet, Elisha
Cuthbert.

Bing
Post by Jack Hollis
Post by Bingain
Arm - best SC necro wand.
Blackhand key - best partying necro's wand (curses are usually more
useful/helpful in party).
Carin Shard - best solo HC necro's wand (has best overall stats esp the life
and mana).
Bing
Hard to argue with this. Especially a HC player staying far clear of
an Arm. Even the most skillful player will eventually get trapped and
if you're trapped with an unusually nasty monster, you may not have
time to use teleport or terror.
However, for a SC player the occasional inconvenience of being
trapped, or even dying, is well worth the advantage of the Arm.
I've started my first 1.10 Skelly Necro and they are absolutely
awesome. He's lvl 69 doing Act 3 Hell and he clears out areas like
I'm in an 8 player game. He has 13 Skells, 6 Mages and 13 Revives, a
FG and a Thorns Merc. Duriel lasted about 5 seconds.
I sacrificed my Merc and took a test run with just Mages and with LR
they do quite a bit of damage. Basically, they're worth having
around.
I know the Blizzard wanted to encourage people to play Necros because
they were the least popular character, but they went too far. Even in
1.09, Necros were very powerful if you knew what you were doing. Now
they're way overpowered. Still, I'm having fun with him. I always
liked Necros and in one way, they have improved. In 1.09 there was
little reason to take a Necro beyond lvl 70-75 or so. Basically, they
were built by then and additional skill points didn't add very much.
Now, there are things to do because in 1.09 Skells only got one point.
Now 20 points in Skells leaves you things to do after lvl 70.
short
2004-02-03 17:22:07 UTC
Permalink
Post by Bingain
My lvl 83 bowazon was in a baal run in Thone when a player got slain by a
Deathlord boss pack. Everyone started running back towards the staircase.
I got caught. One hit, one purple pot. Two hits, RIP. There's not enough
time to even press Alt-F4, not to mention open a TP and sneak in.
It's okay if you're trapped in a prison with a fallen, or better yet, Elisha
Cuthbert.
Heh, I'll second that!

short

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