Post by Particle ManPost by El CastorPost by Mr. FunmanI know this falls into the category of looking a gift horse in the
mouth...
Found King Leoric's Arm (NM Duriel), and of course, it's fabulous,
just one thing...
One of it's properties is that it periodically likes to cast bone
prison when I get hit...once in a while it does and traps something in
there with me, like a Carver, a situation I am not that happy about.
How do I get rid of the bone prison? Or is this not really a problem
for some reason?
Thanks in advance?
Answer: Trade the thing to some poor unsuspecting fool and get a Carin
Shard. There are lots of ways to get pluses to summoning -- like a +3
Summoning amulet and/or a + 3 Summoning circlet. My mf Necro has both,
but seldom uses them, because, except for special occasions, the extra
skeletons or revives are not that big a deal. If you can kill Baal in
Hell and the Clone without the Arm, and I guarantee you can, then you
really don't need to put up with the hassle of getting fried or
dismembered in a little prison of your own doing. (-8
Jeff
? What level are these good-enough skeletons of yours? Mine are 31/31
and still would be nice to have more, I dunno how they'll do against
hell D and B. Arm gives you +2 more to the appropriate skills than
Carin Shard. If you could teleport out of the bone prison it would seem
to me to be worth it. Just not for say, HC.
I do the Hell Pit switched to a Gull dagger and Rhyme shield, with
skeletons at +25. Ancients Way and the Crystalline Passage, I switch
back to the Carin Shard with a Shako, mf amulet, mf rings, belt, and
amulet, Trangs armor, Homunculus, and the Annihilus charm. That gives
me 30 in skeletons. Wearing a + 3 amulet and substituting a +3 Circlet
for the Shako, I can get skeletons up to lvl 34, with 69% in summon
resists, some semi-useless Mages, and 15 Revives. I've also invested a
few points in Bone Spirit, which comes in handy sometimes. In my
safest arrangement, I use a Gaze, string of ears, +1 Summoning and
Resists ammy. I killed the Clone with something like that, plus a
Dwarf Star. I can't say the Clone or Baal were easy, but I did them.
The secret to killing the Clone (at least for me) was an Act 2 Might
Merc with a Crushing Blow weapon. The skeletons and revives didn't do
anything but occupy his time while the Merc stuck him with a Hone
Sundan and I fed the Merc potions.
Works for me. My Necro (lvl 88) is usually in a hurry and is always
getting hit by something. That Bone Prison would drive me nuts, and
for what? A couple of points in Summoning Skills? Doesn't seem worth
the trouble. As for the teleporting, well you've got to have a piece
of equipment that supports that. That probably means giving up
something else you'd rather be using -- which kind of cuts into the
advantage of the Arm.
Jeff