Discussion:
javazon in hell difficulty
(too old to reply)
howldog
2004-02-11 17:16:40 UTC
Permalink
OK so i took the advice and maxxed lightning fury for my javazon.
thigns worked well thru nightmare, but suddenly in hell difficulty,
theres all these lighting immune bad guys. wtf?

so what do i do now? put points into plague javelin? any other skills
i should try?
Sean Dinh <"seanny"@
2004-02-11 17:34:41 UTC
Permalink
Your zon should not have a problem with LI, since she does physical
damage with LF. There are only 2 thing she can't kill, a monster with
PI/LI and gloams in 8 players hell baal run. Gloams seem to absorb
lightning.
Post by howldog
OK so i took the advice and maxxed lightning fury for my javazon.
thigns worked well thru nightmare, but suddenly in hell difficulty,
theres all these lighting immune bad guys. wtf?
so what do i do now? put points into plague javelin? any other skills
i should try?
howldog
2004-02-11 17:50:38 UTC
Permalink
Post by Sean Dinh <"seanny"@
Your zon should not have a problem with LI, since she does physical
damage with LF.
oh. i didnt know that. thank you. So, the damage it says each throw
does, maxxed out is well over 1000 by now, cant remember, but, it is
the same as hitting with a physical weapon and getting the same hit
points? or is it lowered because of the lightning immune?
Post by Sean Dinh <"seanny"@
There are only 2 thing she can't kill, a monster with
PI/LI
physical immune and lightning immune?
Bingain
2004-02-11 18:08:52 UTC
Permalink
Post by howldog
Post by Sean Dinh <"seanny"@
Your zon should not have a problem with LI, since she does physical
damage with LF.
oh. i didnt know that. thank you. So, the damage it says each throw
does, maxxed out is well over 1000 by now, cant remember, but, it is
the same as hitting with a physical weapon and getting the same hit
points? or is it lowered because of the lightning immune?
Note one thing, however. LF works like this: you throw a java enchanted
with LF at a monster. The monster that get hit suffer both physical and
lightning damage. On the same impact, lightning bolts are released, and if
pierce kicks in on each and subsequent impact, the bolts will continue to
get multipled until the entire universe is filled up with your bolts. If
all these monsters are LI, the one that you aim takes physical damage (the
one immediately behind it as well if pierce kicks in), the rest are hit by
lightning bolts but they will suffer no damage.

Which means you can hurt LI monsters with LF, but at a very inefficient
manner. It's like simply throwing a jav at the monster but at a much higher
mana cost, well it looks nice on screen too.

Besides the above, there are also many ways to deal with various immuned
monsters with a javazon, which include but not limited to:

a) always stay in a party with players with different types of skills
(always true); and/or

b) get yourself a jav/t-knife with other elemental damages, such as Demon's
Arch, Gimmershred, etc, for use on switch; and/or

c) gut a wand/knife/submachine-gun with LowerResist charges on it. For LI
monsters with less than ~105% LR, you can remove their immunity with this
charge, which will cost about 2.5k gold per charge.


Bing
howldog
2004-02-11 18:34:17 UTC
Permalink
Post by Bingain
Which means you can hurt LI monsters with LF, but at a very inefficient
manner. It's like simply throwing a jav at the monster but at a much higher
mana cost, well it looks nice on screen too.
well now i'm confused. then, is lightning Fury no more powerful
against a lightning immune monster, than just chucking a normal
not-lighting powered javeline?

if so, seems like it would be smarter to throw a plague jav and then
start chucking "normal" javs.
Post by Bingain
b) get yourself a jav/t-knife with other elemental damages, such as Demon's
Arch, Gimmershred, etc, for use on switch; and/or
appreciate that, and have been looking, but, easier said than done.
I've been playing single, version 1.09, for a couple of years now and
i've never even seen half the items mentioned on this newsgroup.
Post by Bingain
c) gut a wand/knife/submachine-gun with LowerResist charges on it. For LI
monsters with less than ~105% LR, you can remove their immunity with this
charge, which will cost about 2.5k gold per charge.
uh, yer kidding about the machine gun arent you? Or is that something
new for 1.10?
Bingain
2004-02-11 22:21:42 UTC
Permalink
Post by howldog
Post by Bingain
Which means you can hurt LI monsters with LF, but at a very inefficient
manner. It's like simply throwing a jav at the monster but at a much higher
mana cost, well it looks nice on screen too.
well now i'm confused. then, is lightning Fury no more powerful
against a lightning immune monster, than just chucking a normal
not-lighting powered javeline?
if so, seems like it would be smarter to throw a plague jav and then
start chucking "normal" javs.
Actually, to be more accurate, throwing LF at LI monster does have one
benefit over throwing a regular javalin, which is the AR boost from the
skill. The stunningly beautiful lightnings on the screen, however, have no
effect on LI monsters (except if you carry shitloads of other elemental
damage charms in your inventory, in which case, these elemental damage bonus
will be applied to those 'useless' bolts which will make them somehow
useful).
Post by howldog
Post by Bingain
b) get yourself a jav/t-knife with other elemental damages, such as Demon's
Arch, Gimmershred, etc, for use on switch; and/or
appreciate that, and have been looking, but, easier said than done.
I've been playing single, version 1.09, for a couple of years now and
i've never even seen half the items mentioned on this newsgroup.
Post by Bingain
c) gut a wand/knife/submachine-gun with LowerResist charges on it. For LI
monsters with less than ~105% LR, you can remove their immunity with this
charge, which will cost about 2.5k gold per charge.
uh, yer kidding about the machine gun arent you? Or is that something
new for 1.10?
Of course I was kidding. However insiders have told me that Blizz is now
working aggreesively on patch 1.20. Under the new patch, cows will be lvl
95 (thus killing baal runs and make cow runs more experience worthy again).
But then, cows will also no longer carry Halberds, instead they will carry
sub-machine guns firing at 400 rounds per minute (6.66 shots per second).
Champion and unique cows will also do Cow-flights and Cow-Kicks which have
999% double Crushing Blow and triple-deadly-strike. All kicked victims will
have bodies (multiple corpses) scattered thoughout Stony Field and Black
Marsh.

Bing
EvilBill
2004-02-11 19:22:42 UTC
Permalink
Post by Bingain
Post by howldog
Post by Sean Dinh <"seanny"@
Your zon should not have a problem with LI, since she does physical
damage with LF.
oh. i didnt know that. thank you. So, the damage it says each throw
does, maxxed out is well over 1000 by now, cant remember, but, it is
the same as hitting with a physical weapon and getting the same hit
points? or is it lowered because of the lightning immune?
Note one thing, however. LF works like this: you throw a java enchanted
with LF at a monster. The monster that get hit suffer both physical and
lightning damage. On the same impact, lightning bolts are released, and if
pierce kicks in on each and subsequent impact, the bolts will continue to
get multipled until the entire universe is filled up with your bolts. If
all these monsters are LI, the one that you aim takes physical damage (the
one immediately behind it as well if pierce kicks in), the rest are hit by
lightning bolts but they will suffer no damage.
Which means you can hurt LI monsters with LF, but at a very inefficient
manner. It's like simply throwing a jav at the monster but at a much higher
mana cost, well it looks nice on screen too.
Besides the above, there are also many ways to deal with various immuned
a) always stay in a party with players with different types of skills
(always true); and/or
b) get yourself a jav/t-knife with other elemental damages, such as Demon's
Arch, Gimmershred, etc, for use on switch; and/or
c) gut a wand/knife/submachine-gun with LowerResist charges on it. For LI
monsters with less than ~105% LR, you can remove their immunity with this
charge, which will cost about 2.5k gold per charge.
For my javazons I also tend to max Jab and equip lots of +to skills items,
so they can do craploads of physical damage as well as lightning. With
several +to skills items a single point in most of the passives will
suffice, too, leaving more points for Plague Javelin or even one of the
elemental bow skills for dealing with physical immune LIs.
--
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The Jack of Hearts of the Eeeevil Trek Cabal (TINC)
short
2004-02-12 14:41:03 UTC
Permalink
Post by Bingain
Post by howldog
Post by Sean Dinh <"seanny"@
Your zon should not have a problem with LI, since she does physical
damage with LF.
oh. i didnt know that. thank you. So, the damage it says each throw
does, maxxed out is well over 1000 by now, cant remember, but, it is
the same as hitting with a physical weapon and getting the same hit
points? or is it lowered because of the lightning immune?
Note one thing, however. LF works like this: you throw a java enchanted
with LF at a monster. The monster that get hit suffer both physical and
lightning damage. On the same impact, lightning bolts are released, and if
pierce kicks in on each and subsequent impact, the bolts will continue to
get multipled until the entire universe is filled up with your bolts. If
all these monsters are LI, the one that you aim takes physical damage (the
one immediately behind it as well if pierce kicks in), the rest are hit by
lightning bolts but they will suffer no damage.
Which means you can hurt LI monsters with LF, but at a very inefficient
manner. It's like simply throwing a jav at the monster but at a much higher
mana cost, well it looks nice on screen too.
Besides the above, there are also many ways to deal with various immuned
a) always stay in a party with players with different types of skills
(always true); and/or
b) get yourself a jav/t-knife with other elemental damages, such as Demon's
Arch, Gimmershred, etc, for use on switch; and/or
c) gut a wand/knife/submachine-gun with LowerResist charges on it. For LI
monsters with less than ~105% LR, you can remove their immunity with this
charge, which will cost about 2.5k gold per charge.
Don't forget a point or 2 in Jab, or Fend.

short
Particle Man
2004-02-12 18:53:26 UTC
Permalink
Post by short
Don't forget a point or 2 in Jab, or Fend.
I think I took one point in Jab on her, and now I wish I hadn't. I'll
NEVER use it now... ah the pain of lost synergy...
short
2004-02-13 17:20:29 UTC
Permalink
Post by Particle Man
Post by short
Don't forget a point or 2 in Jab, or Fend.
I think I took one point in Jab on her, and now I wish I hadn't. I'll
NEVER use it now... ah the pain of lost synergy...
I usually go with Fend, for the increased damage but I hope I won't regret
the 1 point my Hybrid has in Jab. I don't regret it so far, but she's only
level 17 or so :o)

short

Particle Man
2004-02-11 18:55:57 UTC
Permalink
Post by howldog
OK so i took the advice and maxxed lightning fury for my javazon.
thigns worked well thru nightmare, but suddenly in hell difficulty,
theres all these lighting immune bad guys. wtf?
so what do i do now? put points into plague javelin? any other skills
i should try?
Depends what you want to do with the character. If you want it to be
able to solo hell, you need an alternate skill which is usually either
plague javelin, or a bow-switch skill. My javazon is a cow runner and
thus has nothing but LF boosted with as much synergy as possible, and
valkyrie. And I'm even questioning my 15 points put into Valk (but she
does help sometimes holding off fast cows.) Some crit strike is also
nice, and you need to have good pierce. That's all.
howldog
2004-02-11 19:45:40 UTC
Permalink
On Wed, 11 Feb 2004 18:55:57 GMT, Particle Man
Post by Particle Man
Post by howldog
OK so i took the advice and maxxed lightning fury for my javazon.
thigns worked well thru nightmare, but suddenly in hell difficulty,
theres all these lighting immune bad guys. wtf?
so what do i do now? put points into plague javelin? any other skills
i should try?
Depends what you want to do with the character. If you want it to be
able to solo hell, you need an alternate skill which is usually either
plague javelin, or a bow-switch skill. My javazon is a cow runner and
thus has nothing but LF boosted with as much synergy as possible, and
valkyrie. And I'm even questioning my 15 points put into Valk (but she
does help sometimes holding off fast cows.) Some crit strike is also
nice, and you need to have good pierce. That's all.
I guess i dont even understand the attraction to "cow runner". I play
single, never online, create a character, take it all the way thru to
finish hell difficulty, then its retired and i work on another.
Sean Dinh <"seanny"@
2004-02-11 20:09:33 UTC
Permalink
If you like collecting great charms and jewels to enchance your characters,
you would appreciate cow runs. Collecting flawless to use in rolling for
better charms and jewels is the 2nd prize in cows run. Besides, you could
trade these for items you need, when you play on bnet.

With a proper cow runner, you could kill a lot of cows fast, getting better
odds at getting drops. I don't play sp, so I don't know of any good thing
for a cow game.
Post by howldog
I guess i dont even understand the attraction to "cow runner". I play
single, never online, create a character, take it all the way thru to
finish hell difficulty, then its retired and i work on another.
Particle Man
2004-02-11 22:24:59 UTC
Permalink
Post by howldog
I guess i dont even understand the attraction to "cow runner". I play
single, never online, create a character, take it all the way thru to
finish hell difficulty, then its retired and i work on another.
Used to be mainly for exp. Now baal runs are better for that, but cows
are so great in number that you can find lots of certain items, such as
jewels, rings and amulets, and most importantly, runes. As soon as I
find my razortail (!!! it's been too long of a wait...) I can start
doing cow rune-runs in earnest and see what I turn up. Most of the high
level runes on bnet are duped. Finding the real deal isn't so easy. If
I'm ever going to make my legit Enigma, I think cows are the way to go.
(We'll see.)
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