Post by TeddyPost by Patrick VervoornToo late, he already has a point in Bone Prison, so no Marrowwalk bug for
him (anymore)...
I dont have Marrowwalk on new ladder but what is the Marrowwalk bug?
I think Sascha explained it quite well in her response; I cannot, in any
case, explain it any clearer.
Post by Teddy+3 bone spells and +2 bone spear wand
wormskull
lidless
vipermagi
+3 bone ammy
2 10% faster cast rare rings
rare belt, boots, and gloves - nothing special
Mara's ammy, Marrowwalk, and soj are good upgrades. What about the belt
and glove?
I don't have much experience with Bone Necros, but I think as a bone necro
you're also trying to maximize your +skills in order to pump up the damage
of your bone spells/'life' of your bone wall/prison.
Weapon: The unique wand called 'Boneshade' is much sought after; quite
expensive also.
Helmet: something with +2 (necro) skills: Harlequin's Crest, any other
unique with +2 skills, Delirium runeword, rare +2 necro skills circlet. Or
a nice +3 poison and bone skills circlet with a nice second mod.
Shield: One of the unique necro heads; probably not homunculus, but one of
the other two, so that you have +3 P&B skills from that one.
Armour: Something with +skills. Vipermagi is nice (for the resists), but
Skullders (for MF), or one of the few +2 skills armours (Arkaines, Enigma
(haha), etc.)
Amulet: If I ever found a Mara's Kaleidoscope that would be it. Or a nice
rare +2 necro skills amulet. Or what you have now, a magic +3 P&B skills
with a nice second mod.
rings: SOJ's would be nice, but rather expensive. Or indeed nice rare
rings with a ton of +life/mana/res-all/FCR/etc.
Belt: Arachnid mesh (for + skills, but very expensive/hard to find), or
one of the caster belts.
Gloves: Frostburn (if you need the mana), or some rares if you lack
resists, or Chance Guards if you want some more MF. I looked long and hard
for nice gloves for my skelliemancer, but if you have mana enough, none of
the uniques give you any decent resists, none at all give +necro skills
(you can of course get/gamble rare ones with amazon skills), so I decided
to move to Chance Guards, despite the useless (other) mods on it.
Boots: Marrowwalks are nice for a Summoning necro because of the +2
skeleton mastery, and the option of using the Bone Prison synergy for a
cheap way to 'upgrade' both Bone Armor and the damage of Bone
Spear/Spirit. But there are probably better boots for a Bone Necro; maybe
Silkweaves for the +xx% (xx = 20 or something?) mana it gives you.
And of course an inventory filled with P&B necro skillers with nice second
mods (expensive!) and resist charms to compensate for any missing resists
due to equipping MF gear...
Regards,
Patrick.