I think I might be able to help you a bit on that Cym.
First off, consider honing your skills in Nightmare for a while. Not
forever, just maybe a week or so, until your tactics and hand-eye
coordination are refined to a keen edge. Learn to use the different skills,
and start learning your new hotkeys. Don't venture back into Hell till you
can do them blindfolded. Learn the item charges and practice with them.
Do not forget to treat Nightmare monsters the same as you would Hell level
monsters. There are STILL potent Champion and Boss combinations in
Nightmare that can kill even the highest, most well-built character of ANY
class.
Most Javazons don't equip their Merc all that well, I don't know why. They
are very very helpful when they carry powerful equipment.
Depend on your Valk to be your meat shield, but your secret weapon is always
the Decoy. Decoys cost nothing but a little sliver of mana, you can cast 20
in a row and not even drain half your Mana globe. They will tell you if
there is anything up ahead and take the hits if there is. Just as with
voting, cast early and cast often. They are particularly helpful in against
Baal's minions. You can cast one, get out of the minion's "sensing range",
and pick them off with LF without ever even seeing the minons.
Remember....Decoys.
Thanks to the ubiquitous Thundergod's Vigor most Javazons wear, lightning
based attacks against you tickle, and little more. Still, a pack of Fanatic
Gloams in Hell is best sidestepped or picked off with your Glimmershred or
Demon's Arch from far, far away. In Nightmare you can likely stand in the
middle of a whole legion of Gloams and pretty much just laugh at them.
Heard of Carrion Wind ring? That O.S. charge is carries means the
difference between 1000 life and 1500 life. OS's don't last long and tend
to float into any trouble they see, but recharging that ring is fairly
inexpensive. Don't be stingy with it.
Try to be a ranged attacker as much as possible. A javazon can stand toe to
toe with anyone or anything, but take a lesson from the military...snipers
have the highest survival rate.
Be aware that Javazons get the slimmest pickings of all from any treasure
drops in 8 player games with strangers. You're always at a disadvantage as
a non-teleporting ranged attacker. If I run into a group that shares the
spoils, I'll be right up front in the heart of the battle. But in public
games having this be the case is a rarity. Because of this, my philosophy
is that if THEY are going to be greedy, I'm going to let them let them do
the dangerous stuff like teleporting, going through the TP first, activating
boss packs, etc. That's my personal philosophy, not my recommendation on
how you should play the game of course.
Get some Marrowalks. The BP charge will save your life if something is
chasing you or if you have to deal with big, powerful monsters such as
Lister or Duriel. Use it judiciously though, it's almost 50k per charge to
use, but remember it's only gold. You can always get more gold, but you
can't get back a dead HC character.
Always remember that Mercs and Valks, and any minion for that matter, will
always attack when you want them to stand still, and will always run back to
you after running ahead of you and activating 3 boss packs. Always.
Javazons with over-maxed resists, elemental aborb, damage reduction, and
high% blocking tend to have low blocking speed. Be careful about getting
into melee battles with monsters that can block-lock you, like fanatic
archers and multi-shot spike beasts. For that matter, avoid melee, one of
the few things that can kill you is Iron Maiden.
Feel free to laugh at the Blood Mana curses Harpys throw at you, they're
scary for Sorcs and Necros, but to you it's just a pretty animation above
your head, ignore it.
Beware Moon Lords, they are fast and tend to ignore Valks and Decoys.
If you are in a public Baal leveling game and are activating the minions,
use the chamber columns at the bottom of the screen to your advantage.
Stand in their shadow so that neither you nor any aura/curse animations
affecting you can be seen. The second column from the right on the bottom of
the screen is my favorite. You'll still be able to attack and pick up
treasure, but since these are usually animation intensive situations, the
confusion will hide you from potential pk attacks. I've personally survived
several pk attempts because the attacker was focusing too much on the game
screen and not enough on his mini-map. Being this close to a column also
puts you in a excellent position to use it as an obstacle against attacks
from monsters or other players.
Ok, I think I've rambled on long enough. Good luck and good hunting.
Anex.......Explodeazon, practice, practice, practice. Remember, giving
someone a Balabushka pool cue does not make him an expert billiards player,
only a potential expert billiards player with an edge.
Post by CymTyrI am asking for carte blanche advice, give me everything you know. I have
experience with javazons, but only in normal. Say I were to come across a
javazon in the early 90's, and I really really really really really do NOT
want her to die (HC). What are some good strategies for keeping her alive in
1.10? Tactics? Hunting areas? Assume that resistances are not a problem,
just the insane leap in Hell difficulty from 1.09 to 1.10.
--
Moving along, what is it you think you've found?
The ground quakes at the sound shaking all around
Purely poetic in nature, another wherewithall kid from the streets
Living and giving, striding and biding his time to complete
His goal, PLUR.