jerk-o
4 years ago
https://www.dropbox.com/s/g0iyuh43otobgjh/nameless_mod.zip?dl=0
Added a bigger stash
Removed the XP penalty when dieing in nightmare and hell mode
Removed skill timers
Synergies are now affected by skill bonuses
Changed the max number of skeleton warriors and skeleton mages available
to necromancers
Act 1 Fire mercs now use fire arrow, exploding arrow, and immolation arrow
Act 1 Cold mercs now use cold arrow, ice arrow, and freezing arrow
Hell mode Act 2 Combat mercs now use Fanaticism
Hell mode Act 2 Defence mercs now use Salvation
Hell mode Act 2 Offensive mercs now use Conviction
Act 3 Fire mercs are now fire/cold mercs
Act 3 Cold mercs are now cold/lightning mercs
Act 3 Lightning are now lightning/fire mercs
Act 5 mercs now use bash, stun, and concentrate
Mercs hired in nightmare and hell have the same stat increases and
same skill levels as Mercs hired in normal mode
Changed when magical/rare properties can show up on items
Changed what weapons and armor are sold
Removed the level requirement on items and magical/rare properties
More shrines reactivate
Changed how much mana/health you get from mana and health potions
Changed the Hit Power, Blood, Caster, and Safety cube recipies to work with any
item type the recipe is for instead of just one item (i.e. any helm instead
of just a crown)
Enabled the 1.10 and 1.11 battle.net runewords
Changed which random mods will show up on random boss mobs
Changed the maximum amount of gold you get when selling items
Moved or changed the following areas:
Forgotten Tower
Crypt
Mausoleum
The Swampy Pit
The Flayer Dungeon
The "Lam Esam's Tome" Temples
Harrogath
Everything between the Arreat Plateau and the Arreat Summit
Added some cube recipies
Added a bigger stash
Removed the XP penalty when dieing in nightmare and hell mode
Removed skill timers
Synergies are now affected by skill bonuses
Changed the max number of skeleton warriors and skeleton mages available
to necromancers
Act 1 Fire mercs now use fire arrow, exploding arrow, and immolation arrow
Act 1 Cold mercs now use cold arrow, ice arrow, and freezing arrow
Hell mode Act 2 Combat mercs now use Fanaticism
Hell mode Act 2 Defence mercs now use Salvation
Hell mode Act 2 Offensive mercs now use Conviction
Act 3 Fire mercs are now fire/cold mercs
Act 3 Cold mercs are now cold/lightning mercs
Act 3 Lightning are now lightning/fire mercs
Act 5 mercs now use bash, stun, and concentrate
Mercs hired in nightmare and hell have the same stat increases and
same skill levels as Mercs hired in normal mode
Changed when magical/rare properties can show up on items
Changed what weapons and armor are sold
Removed the level requirement on items and magical/rare properties
More shrines reactivate
Changed how much mana/health you get from mana and health potions
Changed the Hit Power, Blood, Caster, and Safety cube recipies to work with any
item type the recipe is for instead of just one item (i.e. any helm instead
of just a crown)
Enabled the 1.10 and 1.11 battle.net runewords
Changed which random mods will show up on random boss mobs
Changed the maximum amount of gold you get when selling items
Moved or changed the following areas:
Forgotten Tower
Crypt
Mausoleum
The Swampy Pit
The Flayer Dungeon
The "Lam Esam's Tome" Temples
Harrogath
Everything between the Arreat Plateau and the Arreat Summit
Added some cube recipies