Post by Starshine MoonbeamDamage bonus doesn't show up. No matter how many points you put in, your
damage is still going to be 75% of the total you'd normally do. I don't
know why, it just is.
It does. At slvl 20, Strafe gets 96% of normal attack damage vs 75% of
normal attack damage at slvl 1. It will not go beyond normal attack damage
like in the good ole days.
Post by Starshine MoonbeamNow, knowing that, planning your strafe. You need to plan a little
because strafe and valkyrie are mana hogs and you want to get as many
shots off in as little time as possible. Every point you put in adds to
the firing sequence. So only put in what you'd need to take care of good
size mobs with a couple of volleys. Season to taste.
Strafe is now no longer a mana hog as it costs 11 mana regardless of slvl.
Multi-shot, on the other hand, cost more mana as slvl goes up, from 4 mana
at slvl 1 to 23 mana at slvl 20.
Strafe and Multi-shot have pretty different applications.
Multi-shot fires at normal attack speed, so for example, if you are using a
Hunter's bow without any other IAS on gears, you will be shooting at 12 fps,
or roughly 2 volleys per second.
Strafe fires the first arrow at normal attack speed, each subsequent arrow
in that volley takes additional time to fire. Take that same Hunter's bow
as example, if you fire 10 arrows, it will take 12+(9x3)=39 seconds to
complete the sequence. This is much slower than MS. However, it also
depends on how many arrows are shot, where the monsters are coming from.
Generally, MS is best suit for packs in one direction, especially in a
corridor.
Only one MS arrow will hit any target. Multiple Strafe arrows can hit a
same target. If your AR is high enough, Strafe packs more damage-over-time
than Guided Arrows against a single boss (because subsequent arrows fires at
a much faster speed and GA no longer re-pierce.) You will never use MS
against a boss.
Like what Arreat Summit says, Strafe is a better scout than Decoy. You move
a few steps, fire one arrow with Strafe, and if you see the Strafe animation
(doesn't matter if the arrows actually hit), you know monsters are ahead,
you can cast a decoy at that direction and move slightly closer to launch
your machine gun attack. This strategy won't work for MS as it costs too
much mana at high slvl and also unless you have a 100% chance to hit your
arrows may not actually hit (thus refilling your mana pool) and give your
false impression about what's ahead of you.
There are much more differences in applications. No one of them is a winner
over the other in general. Playing style as well as gears plays an
important part in determining which to use. For instance, I'd consider it
rather silly to strafe with a Hellrack.
Bing