Discussion:
Necromancer/ Ancestral recall questions
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vinay
2003-12-27 17:17:05 UTC
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Hi,

I completed nightmare with my paladin and concentrate barb and have
started playing a necromancer(single player only). He is just at
level 15 and in the black marsh right now. I just had a question
about +skills equipment. When i create a skelly with the 1+ to skel
wand and switch to another weapon, the skelly dies. Right now, i was
planning on investing a few pts in clay golem. I have a +2 golem
mastery wand (in addition to 1 pt i put in) giving me 3 in GM.

when i create a golem (with +3 GM) an switch to another weapon, will
the life and damage of the golem come down to +1 with golem mastery?
Is this the case with assasins shadow master and druids as well?


I have installed the ancestral recall mod and am planning a
poisonmancer. Could someone give me a stat point description. This
is becos i saw that the gidbinn+pskull recipe crated a dagger which
requires 90 dex. Is pumping 90 dex for a necro worth it for using the
dagger in 1.10.

Kudos to Teknokyo for putting together such a great mod. It
completely changes the feel of the game. I esp like the work he has
done with the monsters. Cant wait for the SE version.

PS: Couldnt help myself from peeking into the crypt for a sec.
Couldnt save boney_n from whatever it was that killed him. Happened
too fast to see :(

Thnks
Vinay

YOR (lev 65 paladin plain 1.10)
Boney_n (lev 15 necro-AR)
wulfgar (lev 54 barb plain 1.10)
Cernovog
2003-12-27 21:27:34 UTC
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Post by vinay
when i create a golem (with +3 GM) an switch to another weapon, will
the life and damage of the golem come down to +1 with golem mastery?
Is this the case with assasins shadow master and druids as well?
I'm pretty sure your golem will maintain the stats he had when he was
created. This means you can load up with Golem gear, hit a skill shrine and
make a more-powerful golem, then switch back to your normal playing gear and
the golem will remain strong.

With Iron Golem, he respawns every time you join a game. Some necros like
to switch to Golem-bonus gear right before they leave a game. That way, when
they join a new game he'll be stronger.

Does the golem strength still adjust for the number of players in a game?
I seem to recall that it was always best for a Golemancer to join an 8-player
cow game last so he'd spawn the strongest iron golem.

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