vinay
2003-12-27 17:17:05 UTC
Hi,
I completed nightmare with my paladin and concentrate barb and have
started playing a necromancer(single player only). He is just at
level 15 and in the black marsh right now. I just had a question
about +skills equipment. When i create a skelly with the 1+ to skel
wand and switch to another weapon, the skelly dies. Right now, i was
planning on investing a few pts in clay golem. I have a +2 golem
mastery wand (in addition to 1 pt i put in) giving me 3 in GM.
when i create a golem (with +3 GM) an switch to another weapon, will
the life and damage of the golem come down to +1 with golem mastery?
Is this the case with assasins shadow master and druids as well?
I have installed the ancestral recall mod and am planning a
poisonmancer. Could someone give me a stat point description. This
is becos i saw that the gidbinn+pskull recipe crated a dagger which
requires 90 dex. Is pumping 90 dex for a necro worth it for using the
dagger in 1.10.
Kudos to Teknokyo for putting together such a great mod. It
completely changes the feel of the game. I esp like the work he has
done with the monsters. Cant wait for the SE version.
PS: Couldnt help myself from peeking into the crypt for a sec.
Couldnt save boney_n from whatever it was that killed him. Happened
too fast to see :(
Thnks
Vinay
YOR (lev 65 paladin plain 1.10)
Boney_n (lev 15 necro-AR)
wulfgar (lev 54 barb plain 1.10)
I completed nightmare with my paladin and concentrate barb and have
started playing a necromancer(single player only). He is just at
level 15 and in the black marsh right now. I just had a question
about +skills equipment. When i create a skelly with the 1+ to skel
wand and switch to another weapon, the skelly dies. Right now, i was
planning on investing a few pts in clay golem. I have a +2 golem
mastery wand (in addition to 1 pt i put in) giving me 3 in GM.
when i create a golem (with +3 GM) an switch to another weapon, will
the life and damage of the golem come down to +1 with golem mastery?
Is this the case with assasins shadow master and druids as well?
I have installed the ancestral recall mod and am planning a
poisonmancer. Could someone give me a stat point description. This
is becos i saw that the gidbinn+pskull recipe crated a dagger which
requires 90 dex. Is pumping 90 dex for a necro worth it for using the
dagger in 1.10.
Kudos to Teknokyo for putting together such a great mod. It
completely changes the feel of the game. I esp like the work he has
done with the monsters. Cant wait for the SE version.
PS: Couldnt help myself from peeking into the crypt for a sec.
Couldnt save boney_n from whatever it was that killed him. Happened
too fast to see :(
Thnks
Vinay
YOR (lev 65 paladin plain 1.10)
Boney_n (lev 15 necro-AR)
wulfgar (lev 54 barb plain 1.10)